The vaults experiments destroys my vision of the F1ending. In fact, the first time I got expelled, I was astonished yes, but I told myself I should have known it. When aknowledging the fact that the vault is one of the only safehouse in a mad world, I truly believe the Overseer had to made this decision, and that it was the right thing to do. In my opinion the human nature at its rawest is best shown in the decision of a leader of a small closed community, to expel the one who could challenge him and destroy the fragile balance of the vault. I am quite happy that didn't make it into the first opus. (of course kind of ruined by the sheer lack of logic of people still being alive in the psychotic drug vault or even the cloning vault)Ĭlick to expand.I didn't knew that. In Fallout 3, the only side highlighted of it is the human side - the end result of what people suffered is shown rather than the intentions of the experiment, and that makes it all the more sinister. Fallout 3 actually do that better than Fallout 2, which exposes too much of it. I think you could do the same with the vault experiment plot but to do so they need to be more subtle. Their nature takes over before any kind of common sense thinking really can, much to their detriment. That book is gripping in part because human nature is led in so unfiltered - because the main characters are children and not adult. You'd often find yourself think "they must be insane!" but that's human nature at its rawest - we are not pragmatists by nature, and sometimes our less than noble tendencies take over in spite of common sense. I think that as a plot element it can work and I do see what they were going for - it is not unusual for Golden Era science fiction (which Fallout is based on, after all) to add an extra layer of human ingenuity and evil no matter how desperate the situation. I've certainly not loved it before, and lore-expert-in-residence Ausir has shown some dislike of the plot element as well.ĭo be aware that it was not made up for Fallout 2 - that is to say, the Vault experiments were in the draft for Fallout 2 made by the original Fallout developers and has been a part of the lore since day 1. I think the Vaults as social experiments has never been a popular plotline. Moved to General Fallout since it wasn't fitting for Fallout 3.
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